The combat is particularly good this time around, the ability to team up characters for special moves adding more interesting ways to take opponents down. As usual, the adaptation and construction of the films playable scenarios is fantastic, each level providing enough variation in gameplay, from puzzles to combat, to keep you engrossed. LEGO Marvel’s Avengers is a yellow brick compilation of the Marvel universe, the main missions coming from the two Avengers films, with Iron Man 3, both Captain America films, and Thor: The Dark World also providing levels. I don’t think they should never of added voices in the first place, but that’s a discussion for another day. For cutscenes, yes, the dialogue is perfect, but during actual gameplay, the random outbursts from characters don’t always make sense, resulting in them looking stupid and you wishing that the grumbles and mumbles of the first LEGO games still existed. This is just one example of how the official dialogue in this LEGO entry doesn’t always work to the games advantage. We are stationed at Barton’s Farm, a hub area during the Age of Ultron storyline, and Cap has no threats around him, no enemies to fight, in fact he hasn’t moved from his spot, where he is stood staring at the sunset, for five minutes. “I can do this all day,” claims Captain America, his familiar First Avenger line having no place of context outside of a non combat situation, one of which I am in when he feels the need to say this.
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